Level 1 · 75 minutes · 1–12 people

Ember.

Open → root → strike → recover → still.

Class arc

  1. Arrival + joint prep

    Box breath, neck/shoulders/hips, cat-cow, thread-the-needle.

  2. Mobility flow

    Down dog, lunge + twist, warrior II, side angle, goddess, fold.

  3. Stance + root

    Natural → front → short horse. Weight shift, pivot, guard, step.

  4. Flow-Strike

    Palm Path, Gate & Guard, Coil, then free composition.

  5. Power + precision

    Jab-cross, front-kick chamber, target touch, one perfect strike.

  6. Pressure stillness

    Horse holds under breath, then seated alert quiet.

  7. Close + integration

    Twists, constructive rest, stand tall. Leave with reserve.

Five laws

  • Breath is the governor.
  • Root before rise.
  • Precision beats force.
  • Contact is opt-in.
  • Finish clean.

Cues

“We’re not stretching to look flexible. We’re unlocking the weapons.”
“If the floor doesn’t know you, neither does the strike.”
“One breath. One decision.”

Modify

Stop or reduce intensity for joint pain, dizziness, breath collapse, or lost form. No ego sparring. Recent concussion, acute injury, uncontrolled hypertension, or pregnancy require specialized guidance—not this base card.

Leave soft. Leave sharp. Don’t leave messy.